Designer, Artist – Video games and cartoon
intellectual property
SUMMARY OF QUALIFICATIONS
- Production roles on six shipped titles as designer,
artist, and/or producer and support roles on four
shipped titles.
- Traditional illustration skills with emphasis on
character design and map layouts.
- 3D art skills with emphasis in polygonal (Maya) and
CSG modeling of backgrounds and level assets,
texture design, and shaders.
- Professional experience in level design, layout, and
creation including path editing, triggers, and entity
placement.
- Professional experience writing game design
documents, story, and dialogue.
EXPERIENCE
Sony Computer Entertainment of America
- QA and Online Support (contract through Nelson
Staffing) 5/2005-9/2005
- Moderator and support duties for all first-party online
titles.
Sony Online Entertainment
- Product testing analyst (contract through Mentor 4,
Inc.) 12/2004 –2/2005
- Untold Legends: Brotherhood of the Blade – Sony
PSP (shipped 2005)
Midway Home Entertainment
Mortal Kombat: Deception – Sony Playstation 2
(shipped 2004)
- Product testing analyst (contract through
Appleone, Inc.) 6/2004 – 11/2004
Dragonstone Software
Lead Designer / Lead Level Artist 5/99 – 3/2001
Dragon’s Lair 3D – PC and XBOX (shipped 2002)
- Wrote game cinemas and created concept art
for new game characters.
- Initially worked to create the original design
document and lead design meetings. Later
functioned as lead level designer training junior
level designers.
- Blocked out world space in Tread 3D (CSG)
and divided by section for assignment to
individual designers.
- Created final geometry and lighting for
individual rooms/ areas including, but not
limited to: Castle entrance, Main Hall, Hall of
Skulls, and Singe’s Lair.
- Modeled various prefabs and elements.
- Designed and applied textures.
- Managed the tracking of all level assets in
SourceSafe.
- Offered assistance and suggestions in the
development of Tread 3D which were
implemented.
Player 1, Inc.
Associate Producer/ Designer 11/97 – 8/98
Tommy Thunder – Sony Playstation (1998)
- Managed scope reduction and redesign of
Tommy Thunder, an original in-house design.
- Designed level maps and game flow.
- Acted as liaison between management and
creative team of designers, artists, and
programmers.
Visual Concepts
Quality Assurance (Contract) 9/1997 – 11/97
ONE – Sony Playstation (shipped 1997)
- Laid out enemy paths and cameras.
- Worked with artists to balance difficulty and flow
of the game.
- Managed internal and external QA efforts and
managed prioritization of bugs.
Disney Interactive
Associate Producer/ Designer 9/96 – 4/97
Hercules On-line Adventure – Sony Playstation (1997)
- Managed internal design efforts and trained
junior designers on Hercules On-line
Adventure, a proposed project for PC platform.
- Managed external developer and researched
technical considerations.
- Designed charts for character abilities, attacks,
and special moves.
S’punj
- Assisted in story creation and writing game
design documents.
- Acted as associate designer.
Interplay Productions
Associate Producer/ Designer 12/94 – 3/96
Casper – 3DO, Sony Playstation, and Sega Saturn
(shipped 1996)
- Producer on project developed in Norway.
- Managed procurement of audio assets, dev
kits, licenses, and milestone schedules.
- Spent three weeks on-site overseas to act as
liaison between publisher and developer.
- Worked with legal department to secure
contracts with licensees.
- Ran the 3DO development kit internally at
Interplay for all code updates.
Earthworm Jim: Special Edition – Sega CD
(shipped1995)
Producer for Interplay
- Managed coordination of development with
internal marketing and QA.
- Game received Editor’s Choice Gold Award in
the industry publication EGM.
Boogerman - SNES (shipped 1995)
- Managed internal QA efforts for port over to
SNES.
Sunsoft of America
Associate Producer/ Designer 3/93 – 8/94
Zero the Kamikaze Squirrel – Nintendo SNES and
Sega Genesis (shipped 1994)
- Creator and Main Character designer.
- Designed main player mechanics, enemies,
and general game flow.
- Wrote story, dialogue and storyboarded
cinematics.
- Zero was featured in Disney Adventures
magazine as one of the magazine’s favorite
video game villains.
- Game received Editor’s Choice Gold Award in
the industry publication EGM.
Aero the Acrobat 2 – Nintendo SNES and
Sega Genesis (shipped 1994)
- Created character designs for enemies and
circus train.
- Associate producer on the title.
Aero the Acrobat – Nintendo SNES and Sega Genesis
(shipped 1993)
- Co-creator of the intellectual property.
- Designed the original and establishing looks for
title character and his arch nemesis.
- Designed the E3 promotional pin.
TECHNICAL SKILLS
Writing/ Design
- All story and game elements. Design documents,
level layouts.
Illustration
- Traditional character design.
3D Modeling
- CSG game editors and Maya.
Textures
Shader networks
EDUCATION
1993 – 1995 California State University, Long Beach
Film Studies
1991 – 1993 California State University, Northridge
Graphic Design
INTERESTS/ HOBBIES
Platform, Stealth Action, and Extreme sport console games.
RTS and FPS computer games.
Any games that are balanced and fun regardless of genre.
Magic: The Gathering
Comic book illustration. (Original IPs currently in
development)